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|                         A Quality World Map v7.0                            |
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 mod by:  IcePenguin

 version: 7.0

 credits: Ethatron, for providing improved map LOD.
          Farning, requested map with main roads.
          Pcuser, found a missing road east of Whiterun.
          Peanutt010, found a missing road southwest of Windhelm.
          rajendra82, found a missing road south of Marthal.
          Cordazar, Reminded me about the road going to Goldenglow Estate.

 =============================================================================

 Install:   Copy Data file to where \Skyrim\Data folder is.  It will ask you
            if you want to overwrite the Data folder.  Say yes.  File path
            should look like this:

            STEAM\SteamApps\common\skyrim\Data\textures\terrain\Tamriel\

 Uninstall: Delete files.

 =============================================================================

 Quality Map (All Roads) - HQ map with all roads visible.
 Quality Map (Main Roads) - HQ map with main roads visible, only.

 ===

 Classic Map (All Roads) - 3D Classic map with all roads visible.
 Classic Map (Main Roads) - 3D Classic map with main roads visible, only.

 =============================================================================

 NOTICE:
 Classic Map is a Work in Progress.  There are some LOD issues that I will
 fix as soon as I can.  :)  You can still try it out, if you want.

 NOTICE:
 If you have the following "uLockedTerrainLOD" tweak in your Skyrim.ini, this 
 map won't load properly. Remove that line from your .ini for this mod to 
 work.

 =============================================================================

 This mod aims to give you a World Map that is fun to look at. It now has 
 better textures and introduces detailed roads. I tried my best to draw out 
 every single road, but if I missed one, please let me know! :D (I'm pretty 
 sure I got them all.)

 Also, roads are pretty accurate. I walked along every one as I drew them. :p

 In version 2.0 I made a map that show main roads, only. This was requested 
 by Farning, and is a great idea. Thank you. :) Enjoy!

 In version 3.0 I fixed a few roads to look nicer and added a missing road,
 found by Pcuser.  Thank you!  Both maps have been updated so if you have
 either map you will want 3.0.

 In version 4.0 I compressed the map files using DXT1.  There isn't any loss
 of quality and should improve performance, if you were experiencing any FPS
 hit that is.  :)   I also softened a few roads to make them nicer and re-drew
 them for a more fluid look.  Lastly, I extended the road south, leading to
 Cyrodiil.

 In version 5.0 I created two new maps.  They are classic styled maps to give
 that feel you are using a map and not a GPS device, haha.  They are still in
 3D, but have been completely redrawn and all objects have been removed as
 well.  I also drew the political borders for these maps:  Whiterun Hold,
 Falkreath Hold, The Reach, Haafingar, Hjaalmarch, The Pale, Winterhold,
 Eastmarch, The Rift, all seperated by red borders.  For the regular Quality
 Maps, I smoothed out a few roads and tried to make them a little nicer.  :)

 In version 6.0 I added two missing roads.  One was found by Peanutt010, and
 is located southwest of Windhelm.   Thanks Peanut!  :)  The second road that
 was added is located to the east of Falkreath.  I also re-drew every single
 road.  Main roads are now thicker and side roads are thinner.  I also moved
 a few roads, slightly, so they appear better on the map.  Roads are a lot
 smoother and easier to see in this update.  Lastly, I removed the black
 textures that were outside the map bounderies.  So if you removed all of the
 clouds, you won't be annoyed by black rectangles.  :P

 In version 7.0 I added seven missing roads.  So many!  Haha.  :D  They are
 all minor roads except for the road leading to Goldenglow Estate, which I
 consider a main road.  The roads added are:  1 south of Ivarstead, 2 south
 of Riften, 1 south of Labyrinthian going up the mountain,  1 southwest of
 Marthal going up the mountain, 1 east of Helgen, 1 northwest of Riften. I
 also fixed a few roads, yet again.  They just looked weird to me so I fixed
 them.  Lastly, I made both maps compatible with Ethatron's High Quality map
 meshes.  If you've been using them, you might have noticed that some roads
 were not aligned properly.  Not anymore!  All fixed.  :)

 Thanks goes to Ethatron for providing enchanced map LOD. I was originally 
 doing this with vanilla textures, but after he released that, I couldn't 
 -not- use them. Thank you Ethatron! :D

 =============================================================================

 Version History:

 v1.0 Initial release.
 v2.0 Made a map with the main roads only.
 v3.0 Updated both maps. Added a missing road. Fixed a few roads to make them
      look nicer.
 v4.0 Compressed map files using DXT1.  No quality loss!  Improved a few roads
      for more fluid look.  Extended road leading to Cyrodiil.
 v5.0 Created two new "Classic" maps, in the style of the popular paper map
      the came with the game.  Fine-tuned roads in the regular maps to make
      them prettier.
 v6.0 Added two missing roads.  Re-drew every road to make them smoother and
      easier to see.  Main roads are thicker, side roads are thinner.  Removed
      black texture outside of map boundaries.
 v7.0 Added seven missing roads.  Fixed existing roads.  Made both of the maps
      compatible with Ethatron's High Quality map meshes.

 =============================================================================

 Check Nexus page for file permissions and other credits.